![]() As a result, he was able to use texture mapping for the Virtua Fighter 2 characters. Using the Lockheed Martin technology, his AM2 team eventually managed to create a graphics chip that could be mass-produced for $50 each. Despite some reluctance on Sega's part, Suzuki managed to convince them to buy the chip for $2 million, and he then worked with his AM2 team to convert it for video game use. In order to produce the game's filtered, texture-mapped characters and backgrounds, Yu Suzuki turned to Lockheed Martin, formerly General Electric Aerial & Space, which charged $2 million to use the texture mapping chip of their flight simulation equipment that cost $32 million overall. ![]() Virtua Fighter 2 was developed alongside the Sega Model 2 arcade system board, which itself debuted in 1993. Incidentally, players discovered that adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player out of the ring. The physical energy meter could also be adjusted to infinity as well, giving you the advantage when beating opponents in the game or practicing moves against the computer player. The arena size could be adjusted up to a very small platform or all the way to 82 meters, which in the genre is considered very large this is the only game in the series - other than Virtua Fighter Remix - that could have such size adjustments. The Saturn version was also extremely impressive for its time, especially given the system's 3D programming difficulties. It was also the first game to render 3D characters with texture mapping and animate them with motion capture technology. It used Sega's Model 2 arcade hardware to run the game at 57.5 frames per second at a high resolution with no slowdown. VF2 was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown (by comparison, the original Virtua Fighter ran at 30 frames per second). Virtua Fighter 2 was known for its breakthrough graphics and animation, rendering 3D characters and backgrounds with filtered texture mapping and introducing motion capture animation technology to the game industry. In 1996, a super deformed version of the game, Virtua Fighter Kids, arrived in arcades, ported to the Sega Saturn in the same year. A 2D remake of the game was released for the Sega Genesis/Mega Drive in 1997. It was created by Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994 and to the Sega Saturn in 1995. Virtua Fighter 2 is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. Arcade, Sega Saturn, Mega Drive, PC, PlayStation 2, PlayStation 3, Xbox 360
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